// title:  game title
// author: game developer
// desc:   short description
// script: squirrel

t<-0
x<-96
y<-24

function TIC()
{
	if (btn(0)) y=y-1;
	if (btn(1)) y=y+1;
	if (btn(2)) x=x-1;
	if (btn(3)) x=x+1;

	cls(13)
	spr(1+((t%60)/30)*2,x,y,14,3,0,0,2,2)
	print("HELLO WORLD!",84,84)
	t=t+1
}

// <TILES>
// 001:eccccccccc888888caaaaaaaca888888cacccccccacc0ccccacc0ccccacc0ccc
// 002:ccccceee8888cceeaaaa0cee888a0ceeccca0ccc0cca0c0c0cca0c0c0cca0c0c
// 003:eccccccccc888888caaaaaaaca888888cacccccccacccccccacc0ccccacc0ccc
// 004:ccccceee8888cceeaaaa0cee888a0ceeccca0cccccca0c0c0cca0c0c0cca0c0c
// 017:cacccccccaaaaaaacaaacaaacaaaaccccaaaaaaac8888888cc000cccecccccec
// 018:ccca00ccaaaa0ccecaaa0ceeaaaa0ceeaaaa0cee8888ccee000cceeecccceeee
// 019:cacccccccaaaaaaacaaacaaacaaaaccccaaaaaaac8888888cc000cccecccccec
// 020:ccca00ccaaaa0ccecaaa0ceeaaaa0ceeaaaa0cee8888ccee000cceeecccceeee
// </TILES>

// <WAVES>
// 000:00000000ffffffff00000000ffffffff
// 001:0123456789abcdeffedcba9876543210
// 002:0123456789abcdef0123456789abcdef
// </WAVES>

// <SFX>
// 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000
// </SFX>

// <PALETTE>
// 000:1a1c2c5d275db13e53ef7d57ffcd75a7f07038b76425717929366f3b5dc941a6f673eff7f4f4f494b0c2566c86333c57
// </PALETTE>

